ZHANG, Beihan. The Ethics of Virtual Gaming Spaces: An Inquiry into "Virtualized Killing". Journal of Computing and Electronic Information Management, [S. l.], v. 18, n. 1, p. 30–35, 2025. DOI: 10.54097/41en0659. Disponível em: https://jceim.org/index.php/ojs/article/view/84. Acesso em: 25 aug. 2026.