The Ethics of Virtual Gaming Spaces: An Inquiry into "Virtualized Killing"

Authors

  • Beihan Zhang

DOI:

https://doi.org/10.54097/41en0659

Keywords:

Video games, Killing behavior, Player dimension, Technology dimension, Design dimension

Abstract

Killing behavior in video games, as a cultural phenomenon unique to the digital age, has always been at the core of ethical controversy. Judgments regarding the ethical legitimacy of such behavior should consistently prioritize the player's subjective will: when players engage in the game voluntarily and without subjective malicious intent, virtualized killing possesses moral immunity due to its detachment from the real-world moral context. However, players' cognitive perceptions are often dually influenced by technological and rule-based factors, forming new moral concepts during specific gaming practices.

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Published

29-08-2025

Issue

Section

Articles

How to Cite

Zhang, B. (2025). The Ethics of Virtual Gaming Spaces: An Inquiry into "Virtualized Killing". Journal of Computing and Electronic Information Management, 18(1), 30-35. https://doi.org/10.54097/41en0659